HDRI
Using a trusty Chrome Ball, and the HDRI lighting maps in 3ds Mac, lighting up the scenes seemed pretty easy. And after my 3D project, I grasped a knowledge on how to set up proper Daylight systems. Lighting each scene didn't take as long as I expected it to. Maybe just over a day to set them all up. Varying the angle, and intensity of other light sources depending on the scene set up. I wish I could have seen proper test renders compared to pre-pixel renders..
Thought Process



The Character sits in max, with the background scene, it renders out with a green background and comes into after effects with no background!
I'll have a build up video put up on Vimeo when my new laptop arrives and gets set up!













