Game Cinematic's make me so happy. They look so cool, but I never actually go and play the game. I just want to make them. That was my idea. I wanted to make something 2D, virtual, come to life. I wanted them game to become part of our world.
I looked into various games to try and get an idea of how that would work:
Binding of Isaac/Don't Starve
These two games are built at an isometric viewpoint. I wanted to take this 2D world and give it depth. Make it real, make it 3D. My main star was The Binding of Isaac. I was surprised that nobody has even attempted to make a animation of any sort for the game series in 3D (Bar the recent teaser) the style of this game would be difficult to portray in reality but it felt like the best bet considering the surroundings.
Don't Starve is also unique, however at this time of year trying to get scenes of 'living' things and getting them to the decayed state and such didn't seem possible without a time period between the changing seasons.
Kingdom Hearts/Ori and the Blind Forest
Kingdom Hearts is a personal favourite of mine. A game from my childhood, I'd love to pull the fantasy and imagination Square Enix gave to KH into the real world but I didn't feel that I could pull the video up to the standard fans would expect from the game. I couldn't think of my own twist.
Ori and the Blind Forest, visual spectacular of 2015, was looked into simply because I wanted to make models that looked at stunning at the game did. More of a full 3D pile up then a Digital Composite, maybe I'll do that in my personal time.
3D Style
I needed reference for the 3D. Taking something not real and making it real has it's pros and cons but I want it to look realistic. I looked at games like The Elder Scrolls Online for an idea of how they made their models to fit a realistic-fantasy environment.
Other game models I aim to use for reference include Netherwinter and Final Fantasy. I picked these 3 specifically because of their cross between 'real' and 'fantasy' which would be my main focus area.
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Feedback from Mark helped me finalise the route to go. He spoke about trying to do a fight scene between characters that symbolize my game of choice: The Binding of Isaac. With that idea in mind I looked at Angels vs Demons.
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