Friday, 4 December 2015

Treatment + Proposal! [Define]

As I think about this module, I can't help but remember the Moving Image projects we used to do in College. All the documents we had to plan out. Lots of words.. Sorry Mark, I did wordy things! Lengthy Post Warning!

As I couldn't quite nail down my idea, I decided to do these things for my Digital Composite. If the idea is laid down then I won't change it as much as I have been. Firstly, a Proposal.

Proposal


I plan to make a fan-video for the game The Binding of Isaac: Rebirth and it's DLC Afterbirth. Combining the areas of 3D and Moving Image to create a short 1:00-1:30 minute long video of the conflict between Isaac and his Demons. Isaac is trying to find his holy-ness but the demon tricks him into a deal.

There's no emotion in the video that I want the audience to feel specifically, it's all dependent on how they take the story. I do aim for a creepy, scared vibe for the child character Isaac, and a mischievous feel for the Demon "The Adversary". With the Angel Gabriel watching over his endeavors, disappointed at his fall to the demons tricks.

I list a Target Audience of 16-31 due to the nature of the game, and my research into who plays the series as a whole. And the Unique Selling Point of my project is the 3D Design elements, if I can capture the characters and vibe of the game then I think it's a success.

Treatment - Eh oh.


A more.. Lengthy break down of the idea and technical details. It's a bit too much to list fully here. I looked at the project like a moving image piece, so it would be easier to simplify into easy standing shots if I needed to (which I do). Having all the areas covered, even those I might not need, just allows me to have fall back if I needed it.

I don't look at Narrative because it has none. I also added areas about Animation and 3D Design to suit the project. I look at:

Mood - Focusing on bringing the feel of the game to the video. Looking at The Depths levels, and Sheol. Giving that creepy, run down feel.

Style - Making the scenes look darker is an After Effects job, but the creepy environment is a must. Something similar to the basement layouts I touched on in the mood section would suit well. Run down.

Camera - Fighting scenes tend to move quickly, fast paced. It creates tension between the characters and suspense for the audience. 

Lighting - Low key lighting will be ideal for the video, for that creepy horror feel to it. Cold lights to give an unwelcoming vibe. The lighting can be recreated on the models using the HDRI lighting technique with a chrome ball!

Sound - Taken from the game, and an important area to convey the same feeling from the game. Mostly soft and ambient with notable sound effects.

Location - Uncertain to start. A run down ruin would be ideal, preferably indoors to capture that same game vibe. No Sunlight, dim lights, old, cold and forgotten about.

Characters - I'll cover this in another post.

3D Design - The 3 characters run off one base model with simple textures. Isaac is 'Naked', The Adversary needs a leathery-skin texture to add to the demon appearance and the Angel with his wings, and rags.

Animation - Under the same base, a similar rig and skin method can be used for each character. Get it right on the base then it's set for the rest. Isaac is a child, with limited movement - mostly walking. The Adversary floats and has more cat-like gestures and the Angel Gabriel merely stands tall over the scene and disappears.

Editing - The main focus is the fight scene and the deal at the end. Slow movements and cuts at the start will build up some fear in the audience, then the creepy mischievious nature of The Adversary can be focused on after. Angel Gabriel will stand his high ground at the end, giving him a  powerful look and feel as an Angel of the Lord.

The Game - Gave the idea of the story, how it plays out and what the focus is.

Shot List/Storyboard


Done more as a storyboard. Without any idea of the actual staging, trying to work out how the story should go was quite difficult to the extent of detail HOWEVER I did manage to get a rough idea for the story concepted out. I did it roughly so that depending on the location I finally decided on, I could cut and adjust the story as I needed to.

Pictures taken with my camera, because my sketchbook will not go in the scanner.. I have to do proper ones on paper anyway, I'll post them up at a later date.

Sound Effects plan
I bought the game soundtrack so I have background music throughout to choose from. Thinking about sound effects, I will need to go into a game play through without background music and try to grab the ones I need via recording. Surprisingly, Youtube doesn't have the up-to-date sound effects, or the ones I'm specifically looking for:

Boss title music, door closing, Isaac getting hurt, a lasor firing, the holy item effect. Are the main ones.

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